Solipsism Gradient

Rainer Brockerhoff’s blog

Browsing Posts tagged RBSplitView

Brent Simmons has a long and thoughtful post about his way of doing large Cocoa projects. By all means read the original post and the comments. (Good reactions from Michael Tsai, Daniel Jalkut, Wolf Rentzsch, Blake Seely, I must have missed several others.)

Brent highlights some points: don’t overuse notifications, don’t overuse Key-Value Observing, bindings may be overkill for tables and outlines, C functions for global interfaces, flat source folder organization, learn tricks for fast project navigation. I agree with most. My own largest project is nowhere near’s Brent size of 345 .m files – perhaps also because I don’t mind larger files – but it’s not much simpler than NetNewsWire either. Anyway, bear in mind that my comments below just detail what works for me. YYMV and so forth.

Notifications. Everybody seems to agree they’re not a panacea. I listen to some Cocoa notifications and practically never generate my own. Notifications are great for posting notice of some application-wide event in the hope that some other parts of the application will want to know about it. That’s usually the case when some parts don’t know about other parts, or when one of the parts is a generic framework.

Like Brent, I prefer to use delegates for fast and specific notifications. Say a custom view is resized and someone needs to know when that happens; the logical pattern is to implement a delegate for that view and call it directly. Simple, fast, and easy to trace through. “Easy to trace through” is in fact my main debugging mantra. The bad thing about notifications is they’re difficult to step through in the debugger; you need to place a breakpoint at every listener. The obvious advantage over delegates is that you can have more than one listener – not that I ever needed more than one.

KVO and bindings: I haven’t had occasion yet to use those, although I’ll probably do so for preferences in XRay II. I tried using them in my first plug-in there but backed off fast; they’re certainly not suited to handling nested views that may be loaded and unloaded; the retain cycles get unmanageable. They’re also impossible to properly visualize in the current Interface Builder (though it seems that will change in Leopard?) and even harder than notifications to step through in the debugger. So I’d rather wait for a suitable application to present itself.

I suppose I also should point out that the upcoming Objective-C 2.0 properties look, so far, like another brilliant idea well-suited to specific purposes but not useable elsewhere. The property declaration syntax looks terrible, and the dot notation looks like Java. I can’t see myself using this any time soon – also, notice that the compiler will generate accessor code for them, meaning, you can’t step through.

High-level interface: in my first programs I noticed that I was jamming lots of methods into the application delegate. The app delegate is a singleton, so my other classes were full of lines like [[MyAppDelegate sharedInstance] checkSomethingWith:someStuff]. Later on I changed those to class methods like [MyAppDelegate checkSomethingWith:someStuff], and nowadays they’re just global C functions. I agree they may make it more difficult to refactor the design under certain circumstances, but after a while you learn to look ahead when deciding which functions to use. The only singleton object I have these days is the application delegate.

By the way, I use C functions a lot. Anywhere I see an instance method which doesn’t use “self” or any instance variable, it’s better to convert it into a C function. Same for most class methods. A bonus of C functions is that they’re harder to hack, of course.

Project Navigation: like Brent, I use the function popup a lot. I rarely have so many methods that sorting them into groups with #pragma mark is necessary. I use command-doubleclick and option-doubleclick a lot, and I keep AppKiDo open all the time. I noticed only recently that Xcode has a scripts menu with useful scripts and shortcuts, but the only one I use much is command-/ to comment and uncomment.

By the way, many people rave about using TextMate instead of Xcode for code editing. Apparently nearly all of those people are emacs fans who hate grabbing the mouse and prefer to do everything with memorized key shortcuts. Of course I’m an old fossil who still remembers the WordStar shortcuts and my shortcut neurons seem to be unable to learn new ones; I use the keyboard for cut, copy, paste and save, type short changes with my left hand, and for everything else I resent anything that forces me to take my right hand off the mouse. After all, that’s why we use Macs, right? </slight exaggeration for effect>

But then I suppose most of those people also like compiling their projects in the Terminal… Brent says, “Every time you touch the mouse, God kills a kitten”, but I’d say that for the command key instead icon_smile.gif

Flat folders: Yes, I too have a huge flat folder organization and 1 or 2 levels of grouping in the Xcode project. I never look at most of those files outside of Xcode anyway. I also include my readme and documentation files into the project, and edit them there (I create them in TextEdit however). Some people say this makes reusing code and source repositories harder. I prefer duplicating files or swatches of code when reusing; with some exceptions like RBSplitView, which I include as a subproject.

I seem to be notorious for not using version control systems; currently I keep my source on both my desktop and my laptop, and backup the entire project folder to a new disk image now and then. I very rarely need to refer to older versions anyway – I tend to comment out code instead of deleting it. I may try out Xcode 3’s subversion support, hopefully it won’t make me use the Terminal for anything. Of course, I’ve never worked in a programming team or had to share code with somebody else; blame it on history.

Re: What, already?

No comments

Scott Stevenson just posted “The Year in Mac Development“, an excellent summary. Two comments on specific points…

Re: interface guidelines:

If you need one rule to follow, make it this: don’t introduce new behaviors for existing controls. Don’t make a checkbox act like a push button or a slider act like a scroll bar. That will confuse users. If you need new behavior, make a new control. And when in doubt about UI standards, just do as Apple does.

I’d just sent a build of XRay II for a developer friend to look at – a very early pre-alpha, I hasten to add – and he called my attention to a detail on the UI. While replying to this, it occurred to me that almost all of my UI was custom controls; the only exception were scrollers and text fields. However, my friend hadn’t caught on to this at all, as the custom controls looked and behaved for the most part like Apple’s controls – or at least, like users think Apple’s controls should behave. A good example for this is of course RBSplitView; you can twiddle it to look just like any variation of Apple’s split views look, while underneath it’s all new code.

So, I’d amend Scott’s comment here to “don’t introduce new behaviors to existing controls unless they’re expected. Make a checkbox act as a better checkbox, not like a pushbutton.” Flashy visuals may well be nice or even appropriate in specific situations, but they’re liable to get in the way of the “just works” experience.

Re: marketing shareware controversies:

Perhaps most importantly, these events took the idea of buying independent Mac software out of the shadows and brought it into the community’s consciouness. A lot of the stigma of supporting smaller developers has been lifted, hopefully improving things for everyone involved.

For various reasons, I’ve stayed away from (or wasn’t invited, which was just as well) these new marketing events, tempting though they looked at first sight. They seem directed at a more general public than what is intended for my main application. Still, it’s interesting to note that my downloads and sales have picked up noticeably in the last 6 months. No idea if this is due to the effect Scott comments on, though…

Coming back to MacWorld, here are some more expectations I saw on various sites:

– iApps. Well, of course they’ll be improved as usual, and the Leopard versions will use stuff from the new frameworks. I still can’t understand why so many people turn this concept completely around and mention small app changes when they talk about the OS releases, though.

– iPods. Another area where incremental improvements go without saying. Apple might have a reply to the Zune ready, perhaps with a larger screen for video, perhaps with the patented touchscreen/body. Still, I’m not excited about this.

– Some people are – maybe only half in jest – suggesting that Steve Jobs will announce a career change. Perhaps a Bill Gates-like lateral promotion to “Chief Technologist”? There might something to that. The recent options flap showed that Wall Street’s expectations of a CEO’s functions are increasingly dissociated from what Jobs really does (or should be doing, anyway) at Apple. Of course you and me know that Tim Cook, the COO, already does the dull back-end operations stuff, but do the analysts understand that? I don’t think so.

It’s here, and about time. Hopefully I’ve fixed all known bugs and incorporated most reasonable suggestions…

…now back to XRay II. icon_wink.gif

WWDC thoughts

No comments

WWDC 2006 had two main topics: the new Mac Pros and Leopard. Regarding the Mac Pros, they seem quite competitive and well-built. I’m very content with my current iMac G5 (which I bought at last year’s WWDC), so I haven’t looked at them closely; desk space is important to me. By the way, it seems that Apple Brazil has just released the local price of the standard configuration, and it comes out to US$5400. Ouch.

Regarding Leopard, there’s a nice write-up at Wikipedia, so I won’t try to enumerate everything here.

All in all, I can say this was one of my best WWDCs yet. As I’ve said before, the timing was excellent. Apple has obviously made the most of the (unusual) June-to-August delay and from the developer standpoint all important stuff was in place. Most of the Leopard APIs seem to be well-defined, reasonably stable, and of course the tools are all in place. Xcode 3.0 and the new developer tools “just work”. In one Q&A session Chris Espinosa, was asked about the stability of the tools – whether developers should rely on them for new products, or should wait for the GM release – answered “we all use them daily for building Leopard, so they have to work well!”

So, this is important news for developers. Before, existing tools were used to build a new system and the next generation of tools came out with (or after) the GM release. Now, Apple has obviously been working on the new stuff iteratively; first versions of the new frameworks were used to build first versions of the new tools, then those were in turn re-used to work on the new frameworks. Certainly this has always happened to some extent, but I believe that this synergy between tools and frameworks has now hit an important inflection point.

Apple has clearly been working towards this for years. Mac OS X ‘s frameworks are now 4-way universal, containing binaries for PowerPC 32, PowerPC 64, Intel 32 and Intel 64 bits. Therefore, applications can now be built for all 4 environments, and all are fully supported by the new developer tools. This is a well-known capability of the Mach-O executable format by the way, not a new thing; NeXT applications were also distributed for several architectures, and the Virtual PC 7 executable has binaries optimized for 5 (!) different PowerPC variants.

Framework synergy is a marvelous thing. Apple has just released a short movie showing off CoreAnimation. The “city towers” effect in the second half can be now rendered in realtime on a MacPro – something that even two years ago would have been impossible. Looking very closely you can see that some of those squares are actually playing movies! But only a developer can fully appreciate the other important aspect: the code to generate this movie has shrunk down to less than 10% of what would have been necessary in Tiger.

Let’s talk somewhat vaguely (NDA mumble mumble) about how synergy might have made this happen in the CoreAnimation case. The MacPro has a faster, 64-bit CPU architecture, as well as faster video cards. 64-bit processes can use extra CPU registers and the new vector operations which seem to, finally, have equivalent power to the PowerPC G5’s AltiVec. The LLVM compiler is now used in the OpenGL stack to add a significant speedup (and this even for low-end machines!). Add in Quartz optimizations. Add in easy Cocoa support for all of these. Add in runtime efficiences introduced by Objective C 2.0. Add in new debugging and optimization made possible by implementing DTrace. Add in the ease of programming all this with less and more reliable code. Add in some extra stuff I can’t talk about… it adds up! And comparable gains are visible all through the new system.

At the risk of repeating myself, all this ho-hum talk about Leopard just being Spaces, Time Machine and some UI tweaks to iChat and Mail is so wrong. Granted that Steve Jobs had to show some non-developer news at the keynote, given the wildly unrealistic expectations. But, it really was a Developer Preview. It was released at the right time and to the right people in order to make sure that, whenever the Leopard GM comes out (my guess would be in January at MacWorld Expo), some hundred cool new applications will be available on the same day. And they’ll necessarily be Leopard-only; expect Leopard to be adopted by a significant portion of the user base in a very short timeframe.

Now to my own projects. I’d really love to have the upcoming XRay II to be Leopard-only, but that would delay release too much, and it doesn’t really need 64-bit capabilities. However, I’ll really need some fixes introduced in the last Tiger updates, so 10.4.7 will be the minimum supported version, which should be no hardship, as I can’t imagine anyone voluntarily staying with older Tiger versions. However, some of the stuff I’ve seen at WWDC has completely changed my plans regarding certain features and capabilities, so I’ll opt for implementing things in a way that might be a little constrained under Tiger but will really be much better under Leopard.

RBSplitView has been a marvelous experience for me. It’s been very widely adopted and even the Cocoa team has promised to take a look at it (no promises, of course). And it was very gratifying to be instantly recognized by many famous developers – of course my XRay II/RBSplitView t-shirt was intended to make this very easy! I’ve received lots of positive feedback and I’m working hard on implementing my own fixes and all suggestions. Hopefully I’ll have version 1.1.4 out in a very short time. This should be universal and fully compatible with Xcode 2.4. A 64-bit version compatible with the new Interface Builder will, unfortunately, have to wait until a more widely available Leopard beta comes out – I’m waiting for word from Apple about when it’ll be kosher, as I’ll necessarily have to include some new Leopard headers and APIs.

I have updated Nudge to be universal, and it seems to still be useful on Tiger for mounted network volumes. Expect the update to be available in a few days – I’m still doing some last-minute checking. Zingg! is, unfortunately, much harder to update at the moment. I haven’t touched it since 1.4.1 came out over 2 years ago, and the source code has been pushed out to some CDR backups – and the two I’ve found are, sadly, unreadable. I still have some hope of finding a copy someday (there’s a ton of stuff stashed away from my move), but don’t count on it. Recoding it from the ground up will have to wait for Leopard, where it’ll be much easier to do – there were some awful undocumented things I had to do at the time. Sorry about that. The USInternational keyboard layout will soon be repackaged in a way that (hopefully) will work around the “custom keyboard layout is randomly deselected” bug in Tiger. I’ll need to wait for a Leopard beta to come out to check if it’ll be upwardly compatible, though. I’m trying (again) to go through Apple channels to have it included with the standard system, perhaps this time it’ll work out?

WWDC FAQ

No comments

Well, here are some questions I’ve been asked frequently at the conference, and the answers. (Some will no doubt be asked afterwards too, so I’ve included those too…)

Q: Why is my application not included on the RBSplitView adopters page?

A: Probably you didn’t send me e-mail about it, or my spam filter didn’t like it. So tell me again.

Q: I’ve been looking for you at the conference and didn’t find you!

A: I’m mostly around the labs. Look for me there, or in the intervals. I’m wearing a white XRay t-shirt and carrying a blue backpack.

Q: Where did you get that XRay t-shirt?

A: I had several made at CafePress just in time for the conference.

Q: Why isn’t Apple using RBSplitView? NSSplitView sucks.

A: Well, this time I actually talked to people in charge of that process (and of NSSplitView itself); they’ve agreed that it could be better and also agreed to take a look, no promises. So start bugging them instead of me. icon_wink.gif

Q: When is the next version of RBSplitView coming out, and what will be new?

A: Hopefully a few weeks after I get home. I’ve already fixed some bugs and extended some functionality. In particular, if you push a divider towards a direction where there are subviews already collapsed or at minimum dimension they’ll be pushed away. Also, RBSplitView will now behave correctly when inside a NSScrollView, and I’ve already used this to build a Finder-like filebrowser (columns mode). Finally, the new version will be Xcode 2.4-compliant and Universal out of the box, errh, download.

Q: Will RBSplitView run on Leopard?

A: Well, I’ll certainly have to do a completely new version implementing all the new stuff – 64 bits, palette for the new Interface Builder, Objective-C 2.0, NSAnimation, other stuff I can’t talk about. Meanwhile, the upcoming version will probably be the last one for Tiger. RBSplitView apps compiled for Tiger seem to run OK under Leopard as far as I could test.

Q: Will you/Apple sue Apple/you? Did they pay you big bucks? Will Apple/you change the XRay/Xray name?

A: No, no, no, and no. See my last post.

Q: When is XRay II coming out?

A: Well, my hope was to show a public beta perhaps a month after the conference. What I’ve seen at the conference has changed my mind about a number of things, made others obsolete, some impossible, some much easier than I anticipated. Still, I’ll have something visible out ASAP.

Q: What changed in Objective-C/Finder/Xcode/iChat/Mail/…/Leopard???

A: Not much, only Steve knows, nothing yet, a lot, didn’t see that, can’t tell. Guess which…

So, I’m just back from getting my WWDC badge. I’ve seen the famous banner and all icons on it are known – the only one I had doubts on (above the SpotLight icon) is supposedly from a Mac OS X Server utility. Even the 64-Bit icon was previously used when the G5 came out. Ah right, we now know what the Leopard “Big X” looks like – black with a white border. Drat, I need to change the XRay II icon to reflect that…

The relative sizes and positions give no hints. There are a few hardware icons. One iPod Nano. 3 iMacs, 2 laptops and one desktop – the latter one from the side, so the front may be different. Or the banner might just be there as a misdirection and may be changed on Thursday… the Xcode icon is very large – so large that one can read the small print on it, but then it’s a developer’s conference. On the other hand, people “in the know” did tell me to make sure not to miss the developer tools sessions.

Certainly a major release of Xcode is in the works. 2.5 or 3.0, it doesn’t matter, but my personal hunch is that the superannuated Interface Builder application will be phased out and integrated into Xcode. Let’s hope that connections like outlets and bindings will be easier to visualize and debug, and that the IBPalette interface is finally officialized so that we can write non-trivial palettes.

I’ll be under NDA for details – things announced at the keynote excepted – so these will be my final pre-WWDC speculations. On the hardware front, 64-Bits is of course guaranteed, with one of the new “Core 2 Duo” chips. A Mac Pro will certainly be out, although the name may not be exact, and the casing will probably be a minor variation on the current one. There’s a good Ars Technica writeup about the new Intel CPUs, and expectations are that the whole new range will fit nicely into the spectrum from MacBook Pros to the Mac Pros – possibly with a dual-core, dual-CPU at the top, although it might also be that Intel has been reserving their quad-core chip for Apple to announce. Intel Xserves might also appear.

I don’t expect a new iPod to be announced in a big way, except as a footnote to the usual summing-up of past sales; at a developer’s conference, it’ll be big news only if it had an official API for developers to extend its functionality, which might actually be a neat way for Apple start a new iPod generation in a privileged position; stranger things have happened.

I’m reasonably certain that we’ll each get a Leopard preview DVD. I’ve seen rumors of changes to applications, which I consider less interesting as they’re not really a part of the OS itself, at least from my developer’s standpoint. I use relatively few of the iApps every day – Safari and iChat are the ones I leave open, and my wishlist for those is small.

Real Leopard features I expect to see:

RBSplitView adopted! Well, not likely, but it’d be nice… I’ve told Apple I’d gladly give them the code, anyway.

– A new UI theme, or at least a migration of the default windows theme to the new “cool gradient/smooth metal” look.

– Some new Cocoa widgets, especially the more successful ones from the Tiger iApps. I hope to see them do Brent Simmon’s “big time tabs control”; I need it badly for XRay II.

– A new Finder. I’ve mostly gotten used to the old one, but still…

– Resolution independence. We need to get away from the pre-rendered bitmap widgets. People are already starting to use object-based PDF files for that, but they’re a pain to make and don’t look good at all resolutions. My ideal solution here would be a new NSImageRep and corresponding file format that would do for images what the TrueType format did for fonts: resolution-independence with special hinting for small sizes.

– More extensions to Objective-C. Garbage collection should be a given. Unloading NSBundles is supposed to be in the works. Frameworks included inside applications can’t be easily updated and versioning is pretty much useless for practical purposes.

– Hopefully we’ll see expanded metadata capabilities and a more useable SpotLight. I hardly use it in Tiger because it’s so slow and limited. The ability to have additional named forks should go hand-in-hand with full NTFS support. Other file systems would also be nice (ZFS, anyone?).

– Virtualization. I’ve written about this several times. My personal opinion is that Apple should write a fully trusted hypervisor into the EFI (using the TPM) and run everything inside virtual machines, including Mac OS X for Intel itself. Booting some version of Windows into a second VM would be easy, then, and there wouldn’t be a full version of Mac OS X for Intel for people to run on standard PCs either. I don’t think dual-booting is a good solution, I believe Apple was just testing the waters with BootCamp. No idea what would happen to Parallels in this scenario; they might be bought out by Apple, or by Microsoft, I suppose. Here are more thoughts on virtualization from Daniel Jalkut and Paul Kafasis.

– 64-bit “cleanness”. Meaning, Carbon and Cocoa and everything else running in 64-bit apps. And very probably, also, on the G5s. However, I’m not sure (and no time to research at this moment) how mixing 32 and 64 bits works on the Intel CPUs. I remember reading somewhere that it’s not as easy as it is on the G5, where you can have 32-bit processes co-existing with 64-bit processes.

Unlikely or even impossible:

– A new kernel.

– iPhone, iPDA, iGame, iTablet. iAnything in fact. There are rumors about VoIP support and there might be some sort of hardware for that, but I can’t see Apple doing a me-too cellphone.

– Some goodie under the seat (like when the iSight was introduced, which I missed out on, argh!).

In the meantime, I’d better get back to my coding… more after the keynote!

Rainer Brockerhoff wrote:

Hm, I really must find some time to update the page with recent users of RBSplitView… I think about a dozen or so…

OK, the page‘s up-to-date now. A couple of other apps are still in beta. Please tell me if you’re using RBSplitView in a shipping application and I’ll include it in this list!

Since releasing RBSplitView 1.1.3 nearly a year ago, lots of people have sent in bug reports and suggestions. I’m using RBSplitView in XRay II, so as soon as I get back to the UI I’ll start working on the new and improved version.

NetNewsWire 2.1 is out, and works much better. I hadn’t read the changenotes yesterday, but today I found this inside:

The splitview is now one-pixel wide, like the kids like so much these days. There?’s a little grabber thing below the subscriptions list too. (Using RBSplitView, which rocks: /src/rbs.html)

Thanks for the kind words Brent! Hm, I really must find some time to update the page with recent users of RBSplitView… I think about a dozen or so…

Photos licensed by Creative Commons license. Unless otherwise noted, content © 2002-2022 by Rainer Brockerhoff. Iravan child theme by Rainer Brockerhoff, based on Arjuna-X, a WordPress Theme by SRS Solutions. jQuery UI based on Aristo.