This will take some explaining, and may not make much sense unless you’re a Cocoa developer. So feel free to skip this.
In early February – about a month and a half ago – someone asked an obscure question on the developer lists and, by chance, I had a code sample that did almost exactly what that guy wanted. So I sent it to him. So far so good… warm fuzzy feelings all around…
…it turned out that this gave me an idea for a new contextual menu for the Finder. So I thought, the new CM will be just that code sample with some padding, so let me start first on the application to configure stuff for the CM. Shouldn’t take more than a week or two.
As usual, I started out by designing the application icon first, which sidetracked me into a long investigation about the habits and aspect of a certain mammal. That done, I decided the user interface should consist only of a list of items. Fixed-size items each consisting of a few icons and a name. Of course, the first choice was using a NSTableView.
It turns out that the icons were too dissimilarly sized, so a table with one row per item showed too few items, and the UI looked ugly. So my next idea was to use a NSMatrix of cells, each cell with the subitems artfully arranged. This looked better, but…
I soon noticed that a NSMatrix operates with rows and columns of cells (duh!). I wanted a view that adapted itself to the window size the user wanted, but having to scroll both horizontally and vertically was ugly as soon as there were more than a dozen items. So I messed around for a couple of days with adapting the number of columns to the window width, and couldn’t get it to work reliably.
So I decided that I wanted something like iPhoto’s browser window, where there’s only a vertical scrollbar, and the view adapts instantly to width variations. So I started to write a custom view that would be inserted into a NSScrollView and do automatic layout of as many items fit into the current width.
After a week of this it was almost working… however, I was getting some strange behavior in certain conditions; when the window was resized very rapidly, or when the scroller had to appear during insertions, or, and so forth. It appeared that I wasn’t managing the communications between the NSScrollView and my own view correctly under all circumstances.
So I was trying to trace when NSTextViews communicate with their NSScrollViews, when it hit me that I could simply use a NSTextView and insert the item as specialized NSTextAttachmentCells. Bliss! This would give me all the required scrolling and resizing behavior automatically, and I would just have to write the specialized cell code and disable some of the NSTextView’s functions… it wouldn’t do to allow the user to insert actual text there, for instance.
There I went off into another two-week-long detour of writing and debugging the cell code. My cells consist of several subentities which are actually NSViews themselves – images and text – and they in turn have to be editable, selectable, and so forth. I’ll leave the saga of how I finally solved this for another post – it involves adding a subview to the NSTextView, something not normally done.
So after that I had to decide which text behaviors I wanted to leave in the NSTextView. No editing, OK. Selecting multiple items with the text cursor? Hmm… it looked interesting. The user could select several items and drag them somewhere! Perhaps for backing up the items into a Finder window – or to make a list of his items into a text windows. I happily set to work implementing routines for copying and dragging the current selection in various formats, which in turned allowed me to exercise my code under unforeseen conditions and decide how the items would be stored and saved.
Then when it was nearly finished I started to run into snags again. Suddenly I wanted to select two non-adjacent items, which NSTextView doesn’t allow. I changed my system-wide selection color (for a non-related reason) and suddenly selections in my NSTextView began to look ugly – worse, the way selections were made called the user’s attention to the fact that this was a NSTextView with much reduced functionality. This is never a good idea; it leads the user to expect certain things to work, and when they won’t work, it’s a negative experience.
So today I disabled all text selections wholesale, as well as all related functionality. This enabled me to throw out several chunks of code and someday might allow me to implement discontinuous item selections, too. So the NSTextView really just handles reflowing of my item list, and all the remaining functionality is shuffled off into my specialized NSTextAttachmentCell class.
So far so good; I expected to finally freeze my UI and get to work on the shareware related aspects – registration, trial expiration, and so forth. However, I still have to extirpate the final clue that I’m using a text view, namely the I-beam (text insertion) cursor. So far I’ve hammered away at this for the whole day without finding a solution that works all of the time.
As usual. 😥
Stay tuned…